diff --git a/src/routes/+page.svelte b/src/routes/+page.svelte index a23ca05..f38e39b 100644 --- a/src/routes/+page.svelte +++ b/src/routes/+page.svelte @@ -1,421 +1,417 @@ - Bibdle — A daily bible game{isDev ? " (dev)" : ""} - + Bibdle — A daily bible game{isDev ? " (dev)" : ""} +
-
-

- -
-

-
- {isDev ? "Dev Edition | " : ""}{currentDate} -
+
+

+ +
+

+
+ {isDev ? "Dev Edition | " : ""}{currentDate} +
- + - {#if !isWon} - - {:else} - - - {/if} + {#if !isWon} + + {:else} + + + {/if} - - {#if isWon} - - {/if} - {#if isDev} - - {/if} -
+ + {#if isWon} + + {/if} + {#if isDev} + + {/if} +
diff --git a/todo.md b/todo.md index db4e8ad..486b49c 100644 --- a/todo.md +++ b/todo.md @@ -66,3 +66,17 @@ I created Bibdle from a combination of two things. The first is my lifelong desi - deploy --- + +# Goals for Bibdle + +My inspiration for this game is very much centered in the Wordle story, where product design legend Josh Wardle created a fun word puzzle for him and his girlfriend. It was so fun that it spread around his immediate family like wildfire, getting to a point of around 90 consistent daily players for a long time before exploding. And of similar stories like Balatro, Bear Blog, and more. + +The initial response to Bibdle has been strong. People like it AND quite a few actually come back to continue doing it. + +But the question that has been getting to me: Is it fun enough? Is it novel enough? Is it challenging enough? Is it easy enough? + +Is it enough? + +How can I make it even better? + +Reading: Designing Games by Tynan Sylvester