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@@ -66,3 +66,17 @@ I created Bibdle from a combination of two things. The first is my lifelong desi
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+# Goals for Bibdle
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+My inspiration for this game is very much centered in the Wordle story, where product design legend Josh Wardle created a fun word puzzle for him and his girlfriend. It was so fun that it spread around his immediate family like wildfire, getting to a point of around 90 consistent daily players for a long time before exploding. And of similar stories like Balatro, Bear Blog, and more.
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+The initial response to Bibdle has been strong. People like it AND quite a few actually come back to continue doing it.
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+But the question that has been getting to me: Is it fun enough? Is it novel enough? Is it challenging enough? Is it easy enough?
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+Is it enough?
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+How can I make it even better?
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+Reading: Designing Games by Tynan Sylvester