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Refactor game logic into utility modules and add cross-device sync
Extracted game state management, share logic, and stats API calls into dedicated modules (game-persistence.svelte.ts, share.ts, stats-client.ts), and moved daily verse loading to client-side to fix timezone issues. Added a guesses column to daily_completions for cross-device state restoration for logged-in users, a new GET /api/stats endpoint, and a staging deploy script. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -7,8 +7,11 @@ export const POST: RequestHandler = async ({ request }) => {
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const body = await request.json();
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const { date } = body;
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// Use the date provided by the client (already calculated in their timezone)
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const dateStr = date || new Date().toISOString().split('T')[0];
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if (!date || !/^\d{4}-\d{2}-\d{2}$/.test(date)) {
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return json({ error: 'A valid date (YYYY-MM-DD) is required' }, { status: 400 });
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}
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const dateStr = date;
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const dailyVerse = await getVerseForDate(dateStr);
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const correctBook = getBookById(dailyVerse.bookId) ?? null;
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