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Refactor game logic into utility modules and add cross-device sync
Extracted game state management, share logic, and stats API calls into dedicated modules (game-persistence.svelte.ts, share.ts, stats-client.ts), and moved daily verse loading to client-side to fix timezone issues. Added a guesses column to daily_completions for cross-device state restoration for logged-in users, a new GET /api/stats endpoint, and a staging deploy script. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
63
src/routes/api/stats/+server.ts
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63
src/routes/api/stats/+server.ts
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import type { RequestHandler } from './$types';
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import { db } from '$lib/server/db';
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import { dailyCompletions } from '$lib/server/db/schema';
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import { and, eq, asc } from 'drizzle-orm';
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import { json } from '@sveltejs/kit';
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export const GET: RequestHandler = async ({ url }) => {
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try {
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const anonymousId = url.searchParams.get('anonymousId');
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const date = url.searchParams.get('date');
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if (!anonymousId || !date) {
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return json({ error: 'Invalid data' }, { status: 400 });
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}
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const userCompletions = await db
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.select()
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.from(dailyCompletions)
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.where(and(
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eq(dailyCompletions.anonymousId, anonymousId),
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eq(dailyCompletions.date, date)
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))
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.limit(1);
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if (userCompletions.length === 0) {
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return json({ error: 'No completion found' }, { status: 404 });
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}
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const userCompletion = userCompletions[0];
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const guessCount = userCompletion.guessCount;
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const allCompletions = await db
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.select()
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.from(dailyCompletions)
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.where(eq(dailyCompletions.date, date))
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.orderBy(asc(dailyCompletions.completedAt));
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const totalSolves = allCompletions.length;
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const solveRank = allCompletions.findIndex(c => c.anonymousId === anonymousId) + 1;
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const betterGuesses = allCompletions.filter(c => c.guessCount < guessCount).length;
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const guessRank = betterGuesses + 1;
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const tiedCount = allCompletions.filter(c => c.guessCount === guessCount && c.anonymousId !== anonymousId).length;
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const totalGuesses = allCompletions.reduce((sum, c) => sum + c.guessCount, 0);
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const averageGuesses = Math.round((totalGuesses / totalSolves) * 10) / 10;
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const betterOrEqualCount = allCompletions.filter(c => c.guessCount <= guessCount).length;
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const percentile = Math.round((betterOrEqualCount / totalSolves) * 100);
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const guesses = userCompletion.guesses ? JSON.parse(userCompletion.guesses) : undefined;
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return json({
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success: true,
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stats: { solveRank, guessRank, totalSolves, averageGuesses, tiedCount, percentile, guesses }
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});
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} catch (err) {
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console.error('Error fetching stats:', err);
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return json({ error: 'Failed to fetch stats' }, { status: 500 });
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}
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};
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