Fixed instructions, added color border based on closeness between guess

and target
This commit is contained in:
George Powell
2026-03-15 03:19:21 -04:00
parent 252edc3a6d
commit e878dea235
4 changed files with 390 additions and 297 deletions

View File

@@ -9,6 +9,7 @@
import WinScreen from "$lib/components/WinScreen.svelte";
import Credits from "$lib/components/Credits.svelte";
import GamePrompt from "$lib/components/GamePrompt.svelte";
import DevButtons from "$lib/components/DevButtons.svelte";
import AuthModal from "$lib/components/AuthModal.svelte";
@@ -297,6 +298,8 @@
{#if !isWon}
<div class="animate-fade-in-up animate-delay-400">
<GamePrompt guessCount={persistence.guesses.length} />
<SearchInput
bind:searchQuery
{guessedIds}
@@ -335,8 +338,6 @@
<Credits />
</div>
{/if}
</div>
{#if isDev}
<div class="mt-8 flex flex-col items-stretch md:items-center gap-3">
@@ -373,7 +374,11 @@
<div>Daily Verse Date: {dailyVerse.date}</div>
<div>Streak: {streak}</div>
</div>
<DevButtons anonymousId={persistence.anonymousId} {user} onSignIn={() => (authModalOpen = true)} />
<DevButtons
anonymousId={persistence.anonymousId}
{user}
onSignIn={() => (authModalOpen = true)}
/>
</div>
{/if}