Achievements system:
- Add src/lib/server/milestones.ts with full achievement definitions and
calculation logic (16 achievements: streaks, book set completions,
community milestones like Overachiever/Procrastinator/Outlier, and fun
ones like Prodigal Son, Extra Credit, Is This A Joke To You?)
- Wire calculateMilestones() into the progress page server load
- Replace the old ad-hoc milestone cards with a proper achievements grid
(3/4 col, uniform min-height cards, larger text)
- Change "With God, All Things Are Possible" from "every game solved in 1"
to "solve in 1 guess for each of the 66 books at least once"
Game page hint overlay:
- After a correct testament/section/first-letter match, display a subtle
text hint below the verse prompt (e.g. "It is in the Old Testament.")
- Hints fade in 2.8s after a guess (after the row flip animation)
- Hints are only shown to new players (fewer than 3 tracked wins) to
avoid being patronising to experienced players
Progress page:
- Hide Skill Growth chart with {#if false && showChart} pending rework
- Fix book tier colour scheme: explored=blue, mastered=purple, perfect=emerald
(was amber/emerald — now consistent across grid, legend, and stat cards)
- Simplify GuessesTable row colour: remove proximity gradient, use flat red
for wrong guesses
- Add "Come back tomorrow!" encouragement text in CountdownTimer for new
players (fewer than 3 wins)
- Fix GamePrompt text colour to always be gray-100
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>