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https://github.com/pupperpowell/bibdle.git
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Extracted game state management, share logic, and stats API calls into dedicated modules (game-persistence.svelte.ts, share.ts, stats-client.ts), and moved daily verse loading to client-side to fix timezone issues. Added a guesses column to daily_completions for cross-device state restoration for logged-in users, a new GET /api/stats endpoint, and a staging deploy script. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
78 lines
2.5 KiB
TypeScript
78 lines
2.5 KiB
TypeScript
import type { PageServerLoad, Actions } from './$types';
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import { db } from '$lib/server/db';
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import { dailyCompletions } from '$lib/server/db/schema';
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import { eq, asc } from 'drizzle-orm';
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import { fail } from '@sveltejs/kit';
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import crypto from 'node:crypto';
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export const load: PageServerLoad = async ({ locals }) => {
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return {
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user: locals.user,
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session: locals.session
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};
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};
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export const actions: Actions = {
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submitCompletion: async ({ request }) => {
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const formData = await request.formData();
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const anonymousId = formData.get('anonymousId') as string;
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const date = formData.get('date') as string;
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const guessCount = parseInt(formData.get('guessCount') as string, 10);
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// Validation
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if (!anonymousId || !date || isNaN(guessCount) || guessCount < 1) {
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return fail(400, { error: 'Invalid data' });
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}
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const completedAt = new Date();
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try {
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// Insert with duplicate prevention
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await db.insert(dailyCompletions).values({
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id: crypto.randomUUID(),
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anonymousId,
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date,
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guessCount,
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completedAt,
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});
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} catch (err: any) {
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if (err?.code === 'SQLITE_CONSTRAINT_UNIQUE' || err?.message?.includes('UNIQUE')) {
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return fail(409, { error: 'Already submitted' });
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}
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throw err;
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}
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// Calculate statistics
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const allCompletions = await db
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.select()
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.from(dailyCompletions)
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.where(eq(dailyCompletions.date, date))
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.orderBy(asc(dailyCompletions.completedAt));
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const totalSolves = allCompletions.length;
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// Solve rank: position in time-ordered list
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const solveRank = allCompletions.findIndex(c => c.anonymousId === anonymousId) + 1;
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// Guess rank: count how many had FEWER guesses (ties get same rank)
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const betterGuesses = allCompletions.filter(c => c.guessCount < guessCount).length;
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const guessRank = betterGuesses + 1;
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// Count ties: how many have the SAME guessCount (excluding self)
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const tiedCount = allCompletions.filter(c => c.guessCount === guessCount && c.anonymousId !== anonymousId).length;
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// Average guesses
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const totalGuesses = allCompletions.reduce((sum, c) => sum + c.guessCount, 0);
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const averageGuesses = Math.round((totalGuesses / totalSolves) * 10) / 10;
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// Percentile: what percentage of people you beat (100 - your rank percentage)
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const betterOrEqualCount = allCompletions.filter(c => c.guessCount <= guessCount).length;
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const percentile = Math.round((betterOrEqualCount / totalSolves) * 100);
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return {
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success: true,
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stats: { solveRank, guessRank, totalSolves, averageGuesses, tiedCount, percentile }
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};
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}
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};
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