Files
bibdle/src/routes/api/stats/+server.ts
George Powell e6081c28f1 Refactor game logic into utility modules and add cross-device sync
Extracted game state management, share logic, and stats API calls into dedicated modules (game-persistence.svelte.ts, share.ts, stats-client.ts), and moved daily verse loading to client-side to fix timezone issues. Added a guesses column to daily_completions for cross-device state restoration for logged-in users, a new GET /api/stats endpoint, and a staging deploy script.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-18 13:25:40 -05:00

64 lines
2.1 KiB
TypeScript

import type { RequestHandler } from './$types';
import { db } from '$lib/server/db';
import { dailyCompletions } from '$lib/server/db/schema';
import { and, eq, asc } from 'drizzle-orm';
import { json } from '@sveltejs/kit';
export const GET: RequestHandler = async ({ url }) => {
try {
const anonymousId = url.searchParams.get('anonymousId');
const date = url.searchParams.get('date');
if (!anonymousId || !date) {
return json({ error: 'Invalid data' }, { status: 400 });
}
const userCompletions = await db
.select()
.from(dailyCompletions)
.where(and(
eq(dailyCompletions.anonymousId, anonymousId),
eq(dailyCompletions.date, date)
))
.limit(1);
if (userCompletions.length === 0) {
return json({ error: 'No completion found' }, { status: 404 });
}
const userCompletion = userCompletions[0];
const guessCount = userCompletion.guessCount;
const allCompletions = await db
.select()
.from(dailyCompletions)
.where(eq(dailyCompletions.date, date))
.orderBy(asc(dailyCompletions.completedAt));
const totalSolves = allCompletions.length;
const solveRank = allCompletions.findIndex(c => c.anonymousId === anonymousId) + 1;
const betterGuesses = allCompletions.filter(c => c.guessCount < guessCount).length;
const guessRank = betterGuesses + 1;
const tiedCount = allCompletions.filter(c => c.guessCount === guessCount && c.anonymousId !== anonymousId).length;
const totalGuesses = allCompletions.reduce((sum, c) => sum + c.guessCount, 0);
const averageGuesses = Math.round((totalGuesses / totalSolves) * 10) / 10;
const betterOrEqualCount = allCompletions.filter(c => c.guessCount <= guessCount).length;
const percentile = Math.round((betterOrEqualCount / totalSolves) * 100);
const guesses = userCompletion.guesses ? JSON.parse(userCompletion.guesses) : undefined;
return json({
success: true,
stats: { solveRank, guessRank, totalSolves, averageGuesses, tiedCount, percentile, guesses }
});
} catch (err) {
console.error('Error fetching stats:', err);
return json({ error: 'Failed to fetch stats' }, { status: 500 });
}
};