mirror of
https://github.com/pupperpowell/bibdle.git
synced 2026-04-05 17:33:31 -04:00
WIP new share menu
This commit is contained in:
@@ -1,5 +1,5 @@
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<script lang="ts">
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import { fade } from "svelte/transition";
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import { fade, fly } from "svelte/transition";
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import {
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getBookById,
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toOrdinal,
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@@ -35,6 +35,7 @@
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guessCount,
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reference,
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onChapterGuessCompleted,
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shareText,
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} = $props();
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let bookName = $derived(getBookById(correctBookId)?.name ?? "");
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@@ -86,13 +87,13 @@
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<div class="flex flex-col gap-6">
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<Container
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class="w-full p-8 sm:p-12 bg-linear-to-r from-green-400/10 to-green-600/30 text-gray-800 shadow-2xl text-center fade-in"
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class="w-full px-2 sm:px-4 py-6 sm:py-8 bg-linear-to-r from-green-400/10 to-green-600/30 text-gray-800 shadow-2xl text-center fade-in"
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>
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<p class="text-2xl sm:text-3xl md:text-4xl leading-relaxed">
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{congratulationsMessage} The verse is from
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<p class="text-2xl sm:text-3xl md:text-4xl leading-tight">
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{congratulationsMessage} The verse is from<br />
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<span class="font-black text-3xl md:text-4xl">{bookName}</span>.
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</p>
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<p class="text-lg sm:text-xl md:text-2xl mt-4">
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<p class="text-lg sm:text-xl md:text-2xl mt-2">
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You guessed correctly after {guessCount}
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{guessCount === 1 ? "guess" : "guesses"}.
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<span class="font-bold bg-white/40 rounded px-1.5 py-0.75"
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@@ -100,16 +101,25 @@
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>
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</p>
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<div class="flex justify-center mt-6">
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{#if guessCount !== 1}
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<p class="pt-6 big-text text-gray-700!">
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{getNextGradeMessage(guessCount)}
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</p>
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{/if}
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</Container>
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<div class="share-card" in:fly={{ y: 40, duration: 400, delay: 600 }}>
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<div class="big-text font-black! text-center">Share your result</div>
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<div class="share-buttons">
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{#if hasWebShare}
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<!-- mobile and arc in production -->
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<button
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onclick={handleShare}
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data-umami-event="Share"
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class="text-2xl font-bold p-4 bg-white/70 hover:bg-white/80 rounded-xl inline-block transition-all shadow-lg mx-2 cursor-pointer border-none appearance-none"
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class="share-btn primary"
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>
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📤 Share
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📤 Click to share
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</button>
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{:else}
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<button
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onclick={() => {
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copyToClipboard();
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@@ -119,34 +129,16 @@
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}, 3000);
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}}
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data-umami-event="Copy to Clipboard"
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class={`text-2xl font-bold p-4 rounded-lg inline-block transition-all shadow-lg mx-2 cursor-pointer border-none appearance-none ${
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copySuccess
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? "bg-white/30"
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: "bg-white/70 hover:bg-white/80"
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}`}
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class={`share-btn primary ${copySuccess ? "success" : ""}`}
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>
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{copySuccess ? "✅ Copied!" : "📋 Copy"}
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</button>
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{:else}
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<!-- dev mode and desktop browsers -->
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<button
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onclick={handleShare}
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data-umami-event="Copy to Clipboard"
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class={`text-2xl font-bold p-4 ${
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copied ? "bg-white/30" : "bg-white/70 hover:bg-white/80"
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} rounded-xl inline-block transition-all shadow-lg mx-2 cursor-pointer border-none appearance-none`}
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>
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{copied ? "✅ Copied!" : "📋 Share"}
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{copySuccess ? "✅ Copied!" : "📋 Copy to clipboard"}
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</button>
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{/if}
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</div>
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{#if guessCount !== 1}
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<p class="pt-6 big-text text-gray-700!">
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{getNextGradeMessage(guessCount)}
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</p>
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{/if}
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</Container>
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<div class="chat-window">
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<p class="bubble">{shareText}</p>
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</div>
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</div>
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<!-- S++ Bonus Challenge for first try -->
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{#if guessCount === 1}
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@@ -242,4 +234,130 @@
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.fade-in {
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animation: fadeIn 0.5s ease-out;
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}
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/* ── Share card ── */
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.share-card {
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background: white;
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border: 1px solid rgba(0, 0, 0, 0.08);
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border-radius: 1.25rem;
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padding: 1.25rem;
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display: flex;
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flex-direction: column;
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gap: 0.6rem;
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width: 100%;
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box-shadow: 0 2px 12px rgba(0, 0, 0, 0.06);
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}
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.share-card-label {
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font-size: 0.75rem;
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font-weight: 600;
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text-transform: uppercase;
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letter-spacing: 0.08em;
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color: #8e8e93;
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margin: 0;
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}
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/* ── Chat window ── */
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.chat-window {
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--sent-color: #0b93f6;
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--bg: white;
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display: flex;
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justify-content: center;
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padding: 0 1.5rem 0;
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}
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/* ── Bubble (from article technique) ── */
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.bubble {
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position: relative;
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max-width: 255px;
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margin-bottom: 8px;
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padding: 10px 20px;
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line-height: 1.3;
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word-wrap: break-word;
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border-radius: 25px;
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text-align: left;
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white-space: pre-wrap;
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font-size: 0.9rem;
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transform: rotate(-2deg);
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color: white;
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background: var(--sent-color);
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}
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.bubble::before,
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.bubble::after {
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position: absolute;
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bottom: 0;
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height: 25px;
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content: "";
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}
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.bubble::before {
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width: 20px;
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right: -7px;
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background-color: var(--sent-color);
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border-bottom-left-radius: 16px 14px;
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}
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.bubble::after {
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width: 26px;
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right: -26px;
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border-bottom-left-radius: 10px;
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background-color: var(--bg);
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}
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/* ── Share buttons ── */
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.share-buttons {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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width: 100%;
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}
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.share-btn {
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width: 100%;
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padding: 1rem 1.5rem;
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font-size: 1.1rem;
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font-weight: 700;
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border: 3px solid rgba(0, 0, 0, 0.25);
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border-radius: 1rem;
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cursor: pointer;
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transition:
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transform 80ms ease,
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box-shadow 80ms ease,
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opacity 80ms ease;
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letter-spacing: 0.01em;
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}
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.share-btn:active {
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transform: scale(0.97);
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box-shadow: 0 1px 4px rgba(0, 0, 0, 0.15);
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}
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.share-btn.primary {
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background: #7c3aed;
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color: white;
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box-shadow: 0 4px 14px rgba(124, 58, 237, 0.4);
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}
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.share-btn.primary:hover {
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opacity: 0.92;
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}
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.share-btn.primary.success {
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background: #636363;
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color: white;
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.08);
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}
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.share-btn.secondary {
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background: #f2f2f7;
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color: #1c1c1e;
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.08);
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}
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.share-btn.secondary:hover {
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background: #e5e5ea;
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}
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</style>
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@@ -1,6 +1,8 @@
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import { browser } from "$app/environment";
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import { evaluateGuess, generateUUID, type Guess } from "$lib/utils/game";
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// Returns a stable anonymous ID for this browser, creating one if it doesn't exist yet.
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// Used to attribute stats to a player who hasn't signed in.
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function getOrCreateAnonymousId(): string {
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if (!browser) return "";
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const key = "bibdle-anonymous-id";
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@@ -12,6 +14,9 @@ function getOrCreateAnonymousId(): string {
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return id;
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}
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// Reactive store that keeps in-memory game state in sync with localStorage.
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// Accepts getter functions (rather than plain values) so Svelte's reactivity
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// system can track dependencies and re-run effects when they change.
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export function createGamePersistence(
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getDate: () => string,
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getReference: () => string,
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@@ -24,7 +29,8 @@ export function createGamePersistence(
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let chapterGuessCompleted = $state(false);
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let chapterCorrect = $state(false);
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// Initialize anonymous ID and load persisted flags
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// On mount (and if the user logs in/out), resolve the player's identity and
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// restore per-day flags from localStorage.
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$effect(() => {
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if (!browser) return;
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@@ -36,6 +42,7 @@ export function createGamePersistence(
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anonymousId = getOrCreateAnonymousId();
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}
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// Tell Umami analytics which player this is so events are grouped correctly.
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if ((window as any).umami) {
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(window as any).umami.identify(anonymousId);
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}
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@@ -43,8 +50,11 @@ export function createGamePersistence(
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const date = getDate();
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const reference = getReference();
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// Restore whether today's completion was already submitted to the server.
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statsSubmitted = localStorage.getItem(`bibdle-stats-submitted-${date}`) === "true";
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// Restore the chapter bonus guess result. The stored value includes the
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// chapter the player selected, so we can re-derive whether it was correct.
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const chapterGuessKey = `bibdle-chapter-guess-${reference}`;
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chapterGuessCompleted = localStorage.getItem(chapterGuessKey) !== null;
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if (chapterGuessCompleted) {
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@@ -58,7 +68,9 @@ export function createGamePersistence(
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}
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});
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// Load saved guesses from localStorage
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// On mount (and if the date or correct answer changes), load today's guesses
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// from localStorage and reconstruct them as typed Guess objects by re-evaluating
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// each stored book ID against the correct answer.
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$effect(() => {
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if (!browser) return;
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@@ -72,13 +84,14 @@ export function createGamePersistence(
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}
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let savedIds: string[] = JSON.parse(saved);
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savedIds = Array.from(new Set(savedIds));
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savedIds = Array.from(new Set(savedIds)); // deduplicate, just in case
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guesses = savedIds
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.map((bookId) => evaluateGuess(bookId, correctBookId))
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.filter((g): g is Guess => g !== null);
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});
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// Save guesses to localStorage whenever they change
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// Persist guesses to localStorage whenever they change. Only the book IDs are
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// stored — the full Guess shape is re-derived on load (see effect above).
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$effect(() => {
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if (!browser) return;
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const date = getDate();
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@@ -88,12 +101,16 @@ export function createGamePersistence(
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);
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});
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// Called after stats are successfully submitted to the server so that
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// returning to the page doesn't trigger a duplicate submission.
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function markStatsSubmitted() {
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if (!browser) return;
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statsSubmitted = true;
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localStorage.setItem(`bibdle-stats-submitted-${getDate()}`, "true");
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}
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// Marks the win as tracked for analytics. Returns true the first time (new
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// win), false on subsequent calls so the analytics event fires exactly once.
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function markWinTracked() {
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if (!browser) return;
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const key = `bibdle-win-tracked-${getDate()}`;
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@@ -102,11 +119,16 @@ export function createGamePersistence(
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return true;
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}
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// Returns true if the win has already been tracked in a previous render/session.
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// Used to skip the animation delay when returning to an already-won game.
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function isWinAlreadyTracked(): boolean {
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if (!browser) return false;
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return localStorage.getItem(`bibdle-win-tracked-${getDate()}`) === "true";
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}
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// Overwrites local state with the server's authoritative guess record.
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// Called when a logged-in user opens the game on a new device so their
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// progress from another device is restored.
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function hydrateFromServer(guessIds: string[]) {
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if (!browser) return;
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const correctBookId = getCorrectBookId();
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@@ -116,6 +138,8 @@ export function createGamePersistence(
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.filter((g): g is Guess => g !== null);
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}
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// Called by the WinScreen after the player submits their chapter bonus guess.
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// Reads the result written to localStorage by WinScreen and updates reactive state.
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function onChapterGuessCompleted() {
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if (!browser) return;
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chapterGuessCompleted = true;
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@@ -304,6 +304,7 @@
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guessCount={persistence.guesses.length}
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reference={dailyVerse.reference}
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onChapterGuessCompleted={persistence.onChapterGuessCompleted}
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shareText={getShareText()}
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/>
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</div>
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{/if}
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Reference in New Issue
Block a user