Files
bibdle/src/lib/components/CountdownTimer.svelte
George Powell 321fac9aa8 feat: add achievements system, hint overlay, and progress page polish
Achievements system:
- Add src/lib/server/milestones.ts with full achievement definitions and
  calculation logic (16 achievements: streaks, book set completions,
  community milestones like Overachiever/Procrastinator/Outlier, and fun
  ones like Prodigal Son, Extra Credit, Is This A Joke To You?)
- Wire calculateMilestones() into the progress page server load
- Replace the old ad-hoc milestone cards with a proper achievements grid
  (3/4 col, uniform min-height cards, larger text)
- Change "With God, All Things Are Possible" from "every game solved in 1"
  to "solve in 1 guess for each of the 66 books at least once"

Game page hint overlay:
- After a correct testament/section/first-letter match, display a subtle
  text hint below the verse prompt (e.g. "It is in the Old Testament.")
- Hints fade in 2.8s after a guess (after the row flip animation)
- Hints are only shown to new players (fewer than 3 tracked wins) to
  avoid being patronising to experienced players

Progress page:
- Hide Skill Growth chart with {#if false && showChart} pending rework
- Fix book tier colour scheme: explored=blue, mastered=purple, perfect=emerald
  (was amber/emerald — now consistent across grid, legend, and stat cards)
- Simplify GuessesTable row colour: remove proximity gradient, use flat red
  for wrong guesses
- Add "Come back tomorrow!" encouragement text in CountdownTimer for new
  players (fewer than 3 wins)
- Fix GamePrompt text colour to always be gray-100

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:37:15 -04:00

98 lines
2.5 KiB
Svelte

<script lang="ts">
import { onMount, onDestroy } from "svelte";
let timeUntilNext = $state("");
let newVerseReady = $state(false);
let showEncouragement = $state(false);
let intervalId: number | null = null;
let targetTime = 0;
function initTarget() {
const target = new Date();
target.setHours(0, 0, 0, 0);
if (Date.now() >= target.getTime()) {
target.setDate(target.getDate() + 1);
}
targetTime = target.getTime();
}
function updateTimer() {
const diff = targetTime - Date.now();
if (diff <= 0) {
newVerseReady = true;
timeUntilNext = "";
if (intervalId) {
clearInterval(intervalId);
intervalId = null;
}
return;
}
const hours = Math.floor(diff / (1000 * 60 * 60));
const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
const seconds = Math.floor((diff % (1000 * 60)) / 1000);
timeUntilNext = `${hours.toString().padStart(2, "0")}h ${minutes
.toString()
.padStart(2, "0")}m ${seconds.toString().padStart(2, "0")}s`;
}
onMount(() => {
initTarget();
updateTimer();
intervalId = window.setInterval(updateTimer, 1000);
const winCount = Object.keys(localStorage).filter(
(k) =>
k.startsWith("bibdle-win-tracked-") &&
localStorage.getItem(k) === "true",
).length;
showEncouragement = winCount < 3;
});
onDestroy(() => {
if (intervalId) {
clearInterval(intervalId);
}
});
</script>
<div class="w-full flex flex-col flex-1">
<div
class="flex flex-col items-center justify-center bg-white/50 dark:bg-black/30 backdrop-blur-sm px-8 py-4 rounded-2xl border border-white/50 dark:border-white/10 shadow-sm w-full flex-1"
>
{#if newVerseReady}
<p
class="text-xs uppercase tracking-[0.2em] text-gray-500 dark:text-gray-400 font-bold mb-2"
>
Next Verse In
</p>
<p class="text-4xl font-triodion font-black text-gray-800">Now</p>
<p
class="text-xs uppercase tracking-[0.2em] text-gray-500 dark:text-gray-400 font-bold mt-2"
>
(refresh page to see the new verse)
</p>
{:else}
<p
class="text-xs uppercase tracking-[0.2em] text-gray-500 dark:text-gray-400 font-bold mb-2"
>
Next Verse In
</p>
<p
class="text-4xl font-triodion font-black text-gray-800 dark:text-gray-100 tabular-nums whitespace-nowrap"
>
{timeUntilNext}
</p>
{#if showEncouragement}
<p
class="text-xs text-center uppercase tracking-[0.2em] text-gray-500 dark:text-gray-400 font-bold px-4 mt-3"
>
Come back tomorrow for a new verse!
</p>
{/if}
{/if}
</div>
</div>